Guides and systems
Game mechanics, progression, economy, and player guides
43 structured item records · 9 reference articlesItem Power
The common rating used to scale most combat values on equippable items.
guidePlan a profitable refining batch
Compare input costs, resource returns, station charges, selling fees, and transport before refining a batch.
guideCalculate crafting costs and break-even prices
Use the crafting calculator to distinguish gross materials, expected net cost, Focus savings, and the final selling price.
guideRead market prices and cross-city opportunities
Interpret buy orders, sell orders, timestamps, history, and fees without mistaking a recorded spread for guaranteed profit.
guideCompare the value of Crafting Focus
Measure Silver saved per Focus point and avoid spending the same Focus budget on multiple batches.
guideCompare tier, enchantment, and quality
Keep item variants consistent when comparing stats, prices, crafting inputs, and replacement costs.
guidePlan a gathering trip and value its haul
Choose a resource, check tool requirements and zone rules, and compare selling raw materials with refining them.
guideUse progression requirements when choosing equipment
Check what your character can equip, gather, and craft before buying a new tier or budgeting Focus.
guidePlan your first affordable Albion loadout
Build a replacement budget, choose an activity, and use item, market, and map tools before your first trip.
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