Red Zone
A lethal Royal Continent zone with full-loot PvP, hostile flagging, reputation rules, and visible hostile-player information.
Suggest an editRed zones bring full-loot combat to the Royal Continent. Players choose whether to flag hostile, while faction warfare and reputation rules shape who can attack and enter.
PvP and defeat rules
A hostile-flagged player can attack eligible unflagged players. PvP defeat is lethal: carried items drop, some items may trash, and the defeated player respawns at an eligible home or city.
Map information and reputation
The cluster display reports hostile-player information, and larger groups can appear as zerg markers. Attacking unflagged players affects reputation and can restrict access to safer Royal Continent zones.
Preparing to enter
Set a safe destination, inspect the hostile count, choose an affordable loadout, and avoid carrying anything you are unwilling to lose. Special unrestricted PvP subzones are marked in the world.
What links here
Sources and freshness
Structured facts are kept separate from community-written explanations.
Official guide: Zone Types and Flagging Imported Sep 11, 2026